Metroid Escape
Prompt: Dynamic Dialogue: Experiment with dynamic dialogue by creating a game where characters remember past interactions and conversations. This can influence their behavior and responses as players progress.
Questions: What else could I have the player do before being able to escape? Should I make a sequel?
Comments
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I loved the little alien animation, 10/10, very endearing. I also thought the glass cracking as you ran into it was a really cool way around the bitsy's limitation, it added a sense of physical interaction that I feel like is hard to get in these games. I would love to see more puzzles added into it, maybe more of the map to explore before you get out. Maybe the door takes you to another room you have to escape from, or maybe you need to go deeper into the map to find the journal.